This was a game I helped create in Game Development II at DePaul University. I was a part of a four person team with one game designer, two game programmers, and a graphic designer. We were working in Game Maker Studio for this project.
Development Info:
Role: Programmer - Game Systems, Level Design, UI
Team Size: 4
Time: 6 weeks
Game Engine: Game Maker Studio 2
Goal: Each team was tasked with creating a 2D game of our choice in Game Maker Studio, we decided we wanted to try and create a tower defense game.
Pillars:
Management - The player must decide which unit they want to control and what actions they want to perform. Each unit fills a different role so the player needs to decide which unit is most important on a wave to wave basis.
Options - The player can choose which towers to focus on and upgrade as well as decide where to position other units in a way that helps them defend against the waves.