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Zombie Kittens

This was a game I helped create in Game Development II at DePaul University. I was a part of a four person team with one game designer, two game programmers, and a graphic designer. We were working in Game Maker Studio for this project.

Development Info:

  • Role: Programmer - Game Systems, Level Design, UI

  • Team Size: 4

  • Time: 6 weeks

  • Game Engine: Game Maker Studio 2

Goal: Each team was tasked with creating a 2D game of our choice in Game Maker Studio, we decided we wanted to try and create a tower defense game.

Pillars:

Management - The player must decide which unit they want to control and what actions they want to perform. Each unit fills a different role so the player needs to decide which unit is most important on a wave to wave basis.

Options - The player can choose which towers to focus on and upgrade as well as decide where to position other units in a way that helps them defend against the waves.