This was a game I created in Level Design at DePaul University. In this class we were instructed to create a game mechanic and design a level around it. We also learned the basics of Unreal.
Development Info:
Role: Lead Designer - Game Systems, Level Design
Team Size: 1
Time: 4 weeks
Game Engine: Unreal Engine 4
Goal: Create a traversal mechanic and then design a level for it in Unreal that takes at least five minutes to play through.
Pillar:
Movement - The focus of this class is on the level design, but just as much time needs to be put into creating a engaging traversal mechanic. The player should be able to move fluidly throughout the level and enjoy the experience.