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Grappling Hook Game

This was a game I created in Level Design at DePaul University. In this class we were instructed to create a game mechanic and design a level around it. We also learned the basics of Unreal.

Development Info:

  • Role: Lead Designer - Game Systems, Level Design

  • Team Size: 1

  • Time: 4 weeks

  • Game Engine: Unreal Engine 4

Goal: Create a traversal mechanic and then design a level for it in Unreal that takes at least five minutes to play through.

Pillar:

Movement - The focus of this class is on the level design, but just as much time needs to be put into creating a engaging traversal mechanic. The player should be able to move fluidly throughout the level and enjoy the experience.