Play as a turtle that must make its way down into a secret turtle lab with nothing but the guns on its shell! What will you find as you descend deeper into the lab?
Development Info:
Role: Lead Designer - Game Systems, Level Design, UI, Enemy AI, Procedural Generation
Team Size: 1
Time: 10 months
Game Engine: Game Maker Studio 2
Goal: Create a polished dungeon crawler bullet hell game with high replayability.
Pillars:
Enemies - Each enemy in the game has different strengths and weaknesses that the player must learn to work around. The player must also learn to deal with many different combinations of these enemies.
Procedural Generation - The dungeon level layout, the room size, the amount of water vs ground in the rooms, and the number of enemies is all randomly created each time you play so you'll never play the same level twice.